The powers that bring these unfortunate souls back from the Afterlife are as varied as the Undead themselves. The dead of Teleria are not always a quiet lot some have a nasty habit of ignoring the core principles of mortality and walking the earth once more, terrifying the living and sometimes worse. Gravechill Killer Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Gravechill Killer Equipment Guide Arena, Doom Tower, Faction Wars Places a 5% debuff instead if the target is under a debuff. Each hit places a 2.5% debuff for 2 turns. Has a 75% chance of placing a 60% debuff instead if the target is under a debuff.Īttacks 1 enemy 2 times. Has a 75% chance of placing a 30% debuff for 2 turns. Has a 40% chance of placing a 5% debuff for 1 turn.Īttacks 1 enemy. PS: Dunno what didn’t work out in sending my message so I try again.Attacks 1 enemy. I do believe Sniper is really a beast in the game and since getting a new archer instead of always the same useless ones (with only exception of Archer from Banner Lords, which i put alongside sniper because they look pretty similar in terms of kills having both Rain Of Arrows in common and even the 1st skill looks identical to me!) so there I am, on my Day 3 in the game and 4 days away from getting The Baddest Woman On (Fantasy) Earth Ronda(!), trying hard to figure out how to make the necessary improvements on Sniper and on any other champ. I watched the video about hr and a bunch of other Champs and… man… why do they show them maxed to their best straight away!? I mean… of course I like to see how far I can push a specific champ but… why not showing how to make those progresses work? I mean… this game mechanics are so complex and complicate that a little help about how to make things work would be much more interesting and relevant. Raid Shadow Legends Sniper Champion Guide by ASH Sniper Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Sniper Equipment Guide Arena, Doom Tower, Faction Wars Has a 10% chance to place a 15% debuff for 1 turn. Fills this Champion’s Turn Meter by 15% if this attack is critical.Īttacks all enemies 2 times. Has an extra 15% chance of inflicting a critical hit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |